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Uploader Crisu,
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Has anyone here played Atelier Totori? I'm thinking about getting it, but I wanna know what people who have played it think.
I loved it. The major points of it are the item creation, completing hunting/synthesis quests, and of course the intense amount of moe storytelling.

Ideally you should play Rorona first, then Totori, then Meruru. Not just for the continuity of the story but also for the progression of the game UI. Rorona is ... tedious. I actually got frustrated with it for a long time and stopped playing for months. It was when Totori came out that I made myself finish Rorona's main story. Maybe it was because I didn't get too attached to the character designs either.

Totori has massive improvements over Rorona, so I would almost recommend you play it and skip Rorona. But that depends on your commitment to doing things in order -- plus your patience in games. I happily spent 40-60 hours in Totori, clearing it twice because I missed a few things in the first run that prevented me from getting the Platinum trophy.

Meruru improves on Totori, so it's the best of the three (though its replay value is less than that of Totori's, IMO).

Overall, the music is great; I listen to it outside of playing the game. Most of the characters are fun and/or adorable, and the story is able to manage a few serious moments in the midst of all the happy cuteness. The gathering/item system is well done, I think. It's unique and varied enough to stay interesting without also getting too complicated. And it has good FAQs online.
Thanks for the feedback.

I looked at some gameplay of Rorona before looking at Totori, but it didn't really interest me very much. What are some things that made it tedious? And if I skip Rorona, will I be missing a bunch of vital information and/or backstory?

Also, I noticed all three games have a time system. Is it a major factor in the game such as the time system in the first Pikmin game, or is it just more of a way to show how long you've played?
It is not vital, I suppose, but you will miss some backstory. A lot of Rorona characters appear again in Totori, and then a lot of both continue to appear in Meruru. So a good compromise is if you would play the first few hours of Rorona to meet all of the main characters and understand the overall plot. The lesser ones don't appear again and are only mentioned in a few conversations in later games.

Rorona is tedious because you have limited options when managing/sorting/cleaning your inventory. And the time system is the most strict of the three games. Unfortunately I have not played Pikmin to compare, but it is not a game clock; you can game over if you take too long to perform a task.

I felt like I had to micromanage my time in Rorona if I were to get 100% on a job before the due date. The game will let you advance with just 70% done, but who really wants what? :\ When Totori came out, I played it with the same discipline as Rorona and ended up finishing two game years early; oops. So Totori is much more lenient about how you spend your time, and Meruru even more so.

In all three games you balance exploring the world, creating items, and fighting monsters to meet requirements. It's partly a plot device also, because your main character does have a sense of urgency in achieving her personal goals.

In Totori and then Meruru, item management and quest management grow more convenient; it's like they do listen to feedback from gamers over time and make improvements to gameplay. I look forward to playing Atelier Ayesha when it comes to the US.